Now that ARC is installed and open, this section covers the essentials everyone should know — the layout of the software and the handful of ideas that the rest of ARC builds on.

What the Basics cover

The core ideas at a glance

A few words come up everywhere in ARC. You’ll meet them properly in the guides above, but here’s the short version:

  • A game is one escape-room experience you’ve set up — its timer, puzzles, displays, and devices.
  • An objective is a puzzle or task players need to solve.
  • A hint is a clue you send to players — text, image, video, audio, or spoken.
  • The timer is the countdown for a game.
  • A session is one run of a game, from start to reset.
  • A display is a screen players see — countdown, hints, and media.
  • A device is a piece of hardware ARC reads or controls (a lock, a light, a sensor).
  • An automation runs an action when something happens; a scene is a set of actions you trigger on demand.

You don't have to memorize these

Keep moving — these ideas click once you’ve built and run a game. The Glossary is always there when you want a quick definition.