A quick mental model makes everything else easier. Here’s how the pieces fit together.

Everything runs on-site

ARC is local-first. Your games, settings, media, devices, and automations all live on the ARC server computer at your location — not in the cloud. That computer runs the games, counts the timers, and talks to your hardware.

The big benefit: your rooms keep running even if your internet goes down. The internet is only needed to set up your license at the start and for optional cloud add-ons.

One server, many screens

The ARC server does the work; everything else is just a screen connected to it:

  • Staff computers and tablets open the ARC screens in a browser at arc.local.
  • Room displays show players the countdown, hints, and media.
  • Control stations are dedicated computers for running games.

They all talk to the same ARC server, so everyone sees the same up-to-date state.

Screenshot to capture Diagram: the ARC server at the center, with staff browsers, room displays, and control stations connecting to it, and devices (locks, lights, sensors, audio) wired in.

The main areas of ARC

When you open ARC, you’ll find a handful of top-level areas. You’ll get a proper tour in Navigating ARC, but here’s the quick version:

  • Dashboard — an at-a-glance view of every game and room.
  • Control — where staff run a game: timer, hints, objectives, and displays.
  • Editor — where you build and configure each game.
  • Insights — history, sessions, and performance after games run.
  • Vision — cameras (with the Vision add-on).
  • System — settings, hardware, connections, media, and staff.

ARC vs. the Portal

It helps to keep two things straight:

  • The Portal (a website) is for your account, subscription, license, and downloads.
  • ARC (on your server computer) is for running and building your rooms day to day.

You set things up in the Portal once, then spend your time in ARC.

Where staff actually work

Most day-to-day staff time is spent in Control and on the Dashboard. Building and configuration happen in Editor and System, usually by owners and managers.

What’s next

That’s the whole picture. Head into the Basics to find your way around and create your first game.