Running a game means driving one session from start to finish: open the room, start the timer, help the team along the way, and bring the session to a close. You do all of this from the control dock at the edge of the Control page. This guide walks through the session states, the buttons that move between them, the timer adjustments, and the Session Details you capture for each run.

Session states

As a game runs, ARC moves through a series of states. The current state shows as a chip in the control dock, so a glance tells you where the session is.

StateWhat it means
IdleNo session running. The room is waiting to start.
IntroThe game introduction is playing before the clock starts.
RunningThe timer is counting and the team is playing.
PausedThe session is held — the timer has stopped temporarily.
OutroThe ending sequence is playing after the clock stops.
SuccessThe session ended with the team winning.
FailedThe session ended without the team finishing in time.
ResettingThe room is being returned to its starting state for the next group.
Screenshot to capture The control dock state chip shown in several states side by side — Idle, Running, Paused, Success, Failed.

The session buttons

The control dock shows the buttons that apply to the current state. You will not see every button at once — ARC offers the next sensible action.

ButtonWhat it does
StartBegins the session. If the game has an introduction, it plays the Intro first.
Skip IntroSkips the introduction and starts the timer immediately.
PauseHolds the session and stops the timer.
ResumeContinues a paused session and restarts the timer.
EndEnds the session. Depending on the game, the Outro plays next.
SuccessEnds the session as a win for the team.
FailedEnds the session as a loss.
Skip OutroSkips the ending sequence.
ResetOpens the Game Reset System to return the room to its starting state.

Intro and Outro are optional

A game only shows an introduction or ending sequence if it has one configured in the Editor. If a game has no Intro, Start goes straight to Running, and you will not see Skip Intro.

Adjusting the timer

Sometimes you need to give a team more time, take some away, or run the clock faster or slower. The control dock has three tools for this.

  • +1m / -1m — add or remove one minute with a single tap (labeled Add 1 minute and Remove 1 minute).
  • Adjust — a finer control for setting the time remaining precisely when one-minute steps are too coarse.
  • Timer Speed — runs the clock faster or slower than real time, from 0.25× up to 2×. This is only available when it has been enabled for the game.

Be consistent with adjustments

Time changes appear in the Timeline log. If you regularly add time for the same reason, that is usually a sign to revisit the room’s design or difficulty rather than adjust by hand every session.

Screenshot to capture The timer adjustment controls in the control dock — the +1m and -1m buttons, the Adjust control, and the Timer Speed selector.

Session Details

Each session can capture a few details for your records and for the Insights analytics. You can fill these in before the game starts or while it runs. Find them in Session Details on the control dock.

  • Group Size — how many players are in the room.
  • Hints Used — a running count of hints given. You can adjust this manually.
  • Include in analytics — a checkbox to count this run in Insights. Turn it off for practice runs, staff tests, or sessions you do not want in your averages.
Screenshot to capture The Session Details area showing Group Size, Hints Used, and the Include in analytics checkbox.

Run a game from start to finish

Here is a full session, beginning to end.

  1. On the Dashboard or top navigation, open the Control page for the room you are running.
  2. In Session Details, set the Group Size and decide whether to Include in analytics.
  3. When the team is ready, press Start. If an introduction plays, press Skip Intro once you want the clock to begin.
  4. Watch the team in the objectives panel. Send hints when needed and respond to help requests — see Hints and Objectives.
  5. If you need to step in, use Pause to hold the session and Resume to continue. Use +1m / -1m or Adjust to change the time remaining.
  6. When the game ends, press Success if the team won or Failed if time ran out. Use End to close the session in other cases. Skip the ending sequence with Skip Outro if you wish.
  7. Press Reset to open the Game Reset System and return the room to its starting state — see Resetting a Room.

Switching between games

If you run more than one room, you do not need to leave the Control page to move between them. Use the game picker in the navigation: it lists your games with a state badge (such as Running, Paused, Needs attention, or Idle) so you can see at a glance which rooms need you. Select a game to jump to its Control page. Each room keeps its own session, so switching never disturbs a game in progress.

Screenshot to capture The game picker open, listing several games each with a state badge — one Running, one Paused, one Idle.

Where to go next