When a session ends, the room needs to go back to how it started: locks re-locked, props returned, lights reset, and game values cleared. ARC handles this with the Game Reset System. Instead of walking the room and checking every prop by hand, you press one button and ARC tracks each device until the room is ready for the next group.
Starting a reset
On the Control page, press Reset in the control dock. This opens the Game Reset System, which lists every device that takes part in the reset and shows where each one stands. Opening it also sends the reset command to every device ARC can reset by itself.
You will also see a red Reset button next to Start while the room is idle. That is ARC telling you a prop or lock is reporting a state it should not be in before the next group walks in — press it to open the same window.
Before reset
After a game ends, ARC asks you to confirm the session details before it resets. This Before reset gate is a quick checkpoint: if you have not yet recorded the session information (such as the players), a Session Details row appears at the top with an Enter session details button. Press it, fill in what is missing, and the reset window comes back.
Capture the run first
The Before reset gate exists so a finished session is not lost. Once you reset, the run is closed out — so confirm the session details here if you are asked.
Per-device reset statuses
The window groups devices into Needs reset, with a count, and a collapsible Reset group of everything that is already back where it belongs — use show and hide to expand it.
A device ARC can reset by itself shows one of these statuses while it works:
| Status | What it means |
|---|---|
| Needs reset | The device is not yet back to its starting state. |
| Reset command sent | ARC has sent the reset command and is waiting for the device to confirm. |
| Awaiting data | ARC is waiting to hear the device’s current state. |
| Reset | The device is back to its starting state and ready. |
A device that cannot be reset automatically carries a Manual tag instead of a status.
Manual means hands-on
A device tagged Manual will not clear itself. Go into the room and physically return that prop or lock to its starting state, then the window updates.
Tracking progress
As devices come back to their starting state, the Game Reset System counts them off with a progress readout — for example, “4 of 7 reset” — so you always know how close the room is to ready.
You do not need to press anything else. Once nothing is left blocking — every device is back and the session details are captured — ARC completes the reset on its own and the window closes a moment later.
Watch the reset from inside the room
A game can put a Resetting Room overlay on one of its own screens while the reset runs, listing how many devices are still outstanding and marking any that are offline. Whoever is walking the room can then see the list without going back to the Control page. Which screen shows it is chosen in the Editor.
Devices that have never reported anything are treated as non-blocking. ARC cannot know their state, so it does not hold the reset waiting on them.
Reset a room step by step
- End the session, then press Reset in the control dock to open the Game Reset System.
- If you are asked, complete the Before reset session details so the finished run is recorded.
- Watch the device list. ARC resets devices automatically and updates each status as it goes.
- Handle anything tagged Manual by returning that prop or lock by hand in the room.
- Follow the running count (for example, "4 of 7 reset") until every device reads Reset. ARC then finishes the reset by itself and closes the window.
- The room is ready. Set up for the next group and start their session.
Reset Anyway
Occasionally a device stays stuck — it is offline, a sensor is not reporting, or a prop genuinely needs hands-on attention you will deal with later. When you cannot wait for every device, press Reset Anyway to finish the reset now and move on without the pending devices. It is the one escape hatch, and it works even when the session details have not been captured.
Check the room before Reset Anyway
Reset Anyway skips the devices that have not confirmed. Make sure those props or locks really are in their starting state before you start the next group — anything still set from the last game can hand the next team an unfair advantage or a broken puzzle.Where to go next
- Running a Game — start the next session once the room is reset.
- Displays and Audio — confirm displays are online before the next group.
- The Control Page — the full live workspace at a glance.