A panel is a named, focused view of a puzzle area’s devices that staff can open on the control page. Instead of scrolling a long device list, staff open the panel for the area a team is working in and see just those devices and their current states together.

You design panels in the Editor on the Panels tab, and staff open them on the control page while a game runs.

Screenshot to capture The Editor Panels tab listing a game's panels, with the editor for one panel open showing the devices it includes.

What a panel is for

A room often has several distinct puzzle areas, each with its own props and locks. A panel lets you bundle one area’s devices — their states, and the controls staff use on them — under a name like “Library Bookshelf” or “Lab Control Desk.”

During a game, staff open the panel for the area in play, glance at the device states, and act on them right there. A panel can be pinned open on the control page so it stays visible while staff work.

One panel per puzzle area

Build a panel for each meaningful area of the room. Staff then have a clean, named view to open as a team moves through the space, rather than hunting through every device in the game.

Build a panel

  1. On the Panels tab, add a panel and give it a clear name that matches a puzzle area in the room.
  2. Add the devices that belong to that area, so their states appear together in the panel.
  3. Arrange them in an order that makes sense for staff working that area.
  4. Save, then open the game's control page and check that the panel opens and shows the right devices.
Screenshot to capture Building a panel: a name field and a device picker, with several of the game's devices added to the panel.

Panels on the control page

A panel staff open on the control page shows the live state of each device in it, and the controls available for those devices — so staff can confirm a prop’s state or send it a command without leaving the panel. Panels open as their own sub-window on the page and can be pinned so they stay put.

Screenshot to capture A panel open on the control page during a game, showing the device states for one puzzle area with their controls.

Where to go next

  • Devices — add the devices a panel groups together.
  • The control page — where staff open and pin panels during a game.
  • Automations — react to the same devices automatically.