Basics

ARC is organized into a handful of top-level areas. Once you know what each one is for, you’ll always know where to go.

The main areas

The page navigation is a small row of icons in the slim bar that runs along one edge of the screen. The icons aren’t labeled — hover one and its name appears.

  • Dashboard — your home screen: every game at a glance, with its status, timer, and progress.
  • Vision — a full-screen wall of live camera views. This icon only shows up once the Vision add-on is installed and turned on and you have at least one camera set up.
  • Insights — what happened after games run: analytics and session timelines.
  • Editor — where you build and configure each game.
  • System — settings for your whole location: hardware, connections, location-wide devices and logic, outside services, and media.

Control — where staff run a game, with the timer, hints, objectives, displays, and audio — isn’t one of those icons. It has its own Control button, because it’s a screen you open for one specific game. You’ll find that button on every Dashboard card and right beside the game picker.

The Dashboard

The Dashboard is where most shifts start. It shows every game you’ve set up as a card, each with its current status (running, paused, idle, or finished), its countdown, how far along its objectives are, that game’s recent activity, and its all-time record. From here you can jump straight into a game’s control page or its editor — and, when a game has a camera wall, open that wall in its own window.

Retired games are left off the Dashboard. On a phone, ARC swaps in a simpler dashboard built for a small screen.

Switching between games

When you’re running more than one room, a game picker — a nameplate showing the current game’s name — sits in the bar on the Editor and on Insights, and on the control page itself. Open it and you’ll see your other games, each with a live status readout, so you can tell at a glance which rooms are running, paused, or need attention. Picking one keeps you exactly where you were — the same editor tab, the same Insights tab — just on the other game.

You won’t find the picker on the Dashboard. Every game is already on screen there, and each card has its own Control and Edit buttons.

Finding things fast

The magnifier in the bar opens Search. You can also press S anywhere outside a text box, or Ctrl + K (Cmd + K on a Mac).

Search is built for browsing, not just typing. Open it with the box empty and it lists the places you opened most recently, then Jump to — every location-wide page in ARC. Under the box is a row of chips — Settings, Games, Devices, Connections, and Logic — and clicking one lists that whole category, so you can browse an area without knowing what it’s called. A sixth chip, This game, appears while you have a game open in the Editor.

Start typing and it narrows to matches across settings, games, objectives, hints, displays, devices, connections, cameras, automations, scenes, variables, and constants. It knows the words you’d actually reach for, so “sign in” finds the staff sign-in setting and “clips” finds Moments.

Search is for setting up

Search is a wayfinding tool for the pages where you build and configure. It’s deliberately absent from the control page and from player-facing screens, so nothing gets in the way while a game is running.

Inside System

System is the settings hub for your whole location. You’ll spend time here when setting things up. Its sections are:

  • Overview — how everything is doing, your license and updates, the built-in services you can turn on (staff, chat, voices, cameras, and more), and general preferences.
  • Connections — the bridges that let ARC talk to your hardware.
  • Devices — location-wide devices like lobby lighting and signs.
  • Integrations — outside services you connect ARC to, such as weather alerts, remote access, and cloud voices.
  • Logic — location-wide automations and scenes.
  • Media — your shared media library.
  • Vision — your cameras, when the Vision add-on is installed and turned on.

A record of what ARC has been doing lives in System logs. It isn’t a tab of its own — open it from the System logs row on the Overview status card.

Inside the Editor

The Editor is per-game. When you open a game to edit it, you’ll see tabs for Objectives, Media, Displays, Devices, Logic, Panels, and Cameras — each one a part of how that game is built. Cameras only appears when the Vision add-on is installed and turned on.

There’s no General tab. The game’s own details — its name, how long it runs, its status, and its artwork — live in a Game details drawer you open from the bar, next to New game. Everything you change in the Editor saves as you go; there’s no Save button to hunt for.

Control is for running, Editor is for building

A simple way to remember it: Control is where you run a game with players in the room, and Editor is where you set that game up beforehand.

What’s next

Next, get comfortable with the ideas these areas share in Games and rooms.

Still stuck? Join our Discord community for the fastest help, or email support@automationroomcontrol.io.