The Cameras tab connects a game to your camera views, so staff can keep an eye on the room while a game runs and jump straight to the right view when a team is on a specific puzzle.

Cameras are part of the Vision add-on

Camera support comes with ARC’s Vision add-on. If your ARC doesn’t have Vision enabled, the Cameras tab and the camera actions on the control page won’t appear. Cameras themselves are set up in the Vision area; this tab is where you assign existing views to a game.

Open the Editor, choose your game, and go to the Cameras tab.

Screenshot to capture The Editor Cameras tab for a game, showing the camera views assigned to the game and to its objectives.

Assign cameras to the game

Pick the camera views that cover this room. Once assigned, those views are available to staff on the control page for the game, so they can watch the room without leaving their workspace.

Assign a camera to an objective

You can also tie a specific camera view to an objective. When a team reaches that puzzle, staff can open the matching view with one tap from the objective card — handy for watching whether a team is close, or confirming a physical solve. Use this for objectives where seeing the room makes a real difference.

Screenshot to capture An objective with a camera view assigned, and the Open camera action staff use on the control page.

Where to go next

  • Objectives — the puzzles you can tie a camera view to.
  • The control page — where staff watch the assigned camera views during a game.